package org.fantasmerica.model.trigger;

import java.util.Map;

import org.fantasmerica.model.DamageType;
import org.fantasmerica.model.character.Combatant;

public abstract class OnSuccesfulHitTrigger
		extends GameTrigger {

	public abstract void execute(Combatant me, Combatant enemy,
			Map<DamageType, Double> damageCaused, boolean isCriticalHit);

}
